Vita Ayala will join Rod Reis on the NEW MUTANTS title starting this December.

NEW MUTANTS #14

The press release follows:

Media Release -- Vita Ayala makes his NEW MUTANTS debut this December, launching the book into a thrilling new era as the series' new writer! Ayala will be joined by artist Rod Reis, a rising superstar who's already brought his unique and kinetic art style to earlier issues of the hit series.

On the edge of mutant society, the younger generation of X-Men cut loose in the Wild Hunt—going big, blowing things up, and combining powers to see who gets crowned king of the mountain! In the aftermath of X of Swords, a mysterious threat has taken root on Krakoa. This ancient enemy is powerful, hungry, and all too familiar to the New Mutants, and it'll take X-Men from all generations to stop it. Join Magik, Dani Moonstar, Karma, Warpath, Wolfsbane, Warlock, Scout, and more of your favorites in an unpredictable series that will explore uncharted territory of the new mutant status quo that kicked off in Jonathan Hickman's groundbreaking House of X!

"The New Mutants (as a group of characters, and as a book) are the center of the Venn diagram of things that I love, and I am honored and stoked as all get out to be able to follow Jonathan [Hickman] and Ed [Brisson] on the title," Ayala said. "The New Mutants are perfectly situated to start digging into some of the weird and dangerous stuff that lies just under the surface of the new Krakoan nation, to go poking at things that bite back, so expect them to be getting into all sorts of trouble… *ominous laugh*"

Be there for the next great X-Men saga when NEW MUTANTS #14 hits stands this December! For more information, visit marvel.com.

NEW MUTANTS #14
Written by VITA AYALA
Art and Cover by ROD REIS

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Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world's most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

For more information visit marvel.com.